Links

 
Along with the links on the sides of the page, I have posted some links I prefer you go to. I found these places to be very useful in my progress. I guess I could say that these sites are must to visit if you really want to learn how to make voxels. I'll add more later.

Be sure to visit Westwood's site @ http://westwood.ea.com/ and check out their newest games.

Miscellaneous Links

   

Planet GameCube

  www.planetgamecube.com
Wings 3D   www.wings3d.com

Flights of Fancy

  http://pub12.ezboard.com/bflightsoffancy39176

Mod Links

   
Red Alert 2 XRA2X   http://www.xra2x.com/files/util/mod/
XCC   http://xcc.sourceforge.net/
Red Alert 2 Archive   http://tra2.cjb.net/
Red Alert 2 Communications Central   http://www.racom.homestead.com/

DeeZire Online

  http://www.deezire.net/

Voxel Creators

  Creator Links
Haydn Sutton-"All models completely hand made using (more often than not): Will's Original Editor But with quite a few using: Keon's (formerly Will's then Plasmadroid's) VxlEditorII (v.1.4) Have to give credit to DMZ's VxlUtil(not that I am any good with that) and his excellent HVA editor." So he never used 3ds2vxl.   http://abscnc.sourceforge.net/haydn/index.html
Lao Tze http://www.laotze.cjb.net/
VPR http://www.ts-ultimatewar.com/
Godwin-Never used 3ds2vxl. Makes voxels for the RA2 mod Allies Revenge 2 and also for general release. http://ar2.ra2source.com/
Strategic Commander-used various versions of the Voxel Editor. Only used 3ds2vxl for his own personal voxels that he never released maybe because he doesn't want everyone to think all his voxels are from 3ds2vxl. http://voxels.ra2mods.com
http://abscnc.sourceforge.net/haydn/index.html
http://www.tiberiansunfactory.com/
The Omniscient Blade-“Tools used for voxels: PSP v4.14, XCC mixer, Will's vxleditor (first one), DMZ's vxlutil and HVAedit
Collaborators: "Strategic Commander" Did normals for ecranoplane and scout trimaran voxels, "DMZ" did .hva for the multisectioned hind, Westwood made original hind voxel that I chopped up so it could animate.
Web Site (for voxels and other TS/RA2 work): http://www.mysanctuary.demon.co.uk/
(also has a mirror page on
http://www.eclipsemods.com/)
Raminator-Head voxel editor of the ra2 mod Blitzkrieg. He did not use 3ds2vxl. http://blitzkrieg.westwoodx.com
Dood3-“It's not up yet, though as I haven't time recently to do anything. I'll do a quick one just now, just with my voxels.
I haven't made many voxels yet, but I'm open to any requests (if they are doable).”
https://www.angelfire.com/games3/ramods
Psychosis-”Makes voxels for the community and Real Combat. I do not use 3ds2vxl (all made from scratch), autonormals suck, and I am webmaster of the Voxel Warehouse, which has around 70 voxels up-“ http://voxels.ra2mods.com
Exerface-Used 3ds2vxl and then a voxel editor to change the colours but not the normals. He used other people’s free polygon models. http://myhome.hananet.net/~exerface/
Nighthawk-Uses 3ds2vxl and does not use a voxel editor. He voxelizes his own and other people’s models. His own models are built in Lightwave. So far none of his own models are original as they are built according to blueprints from real life or from concept sketches from Yuri’s Revenge. He colorizes other people’s models in Lightwave prior to voxelization. He uses a program called 3d exploration to convert between lightwave and 3ds file formats. http://www.extreme-soft.net/