Miscellaneous
Links |
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Planet
GameCube
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www.planetgamecube.com
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Wings 3D
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www.wings3d.com
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Flights
of Fancy
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http://pub12.ezboard.com/bflightsoffancy39176
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Mod
Links |
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Red Alert 2 XRA2X
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http://www.xra2x.com/files/util/mod/
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XCC
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http://xcc.sourceforge.net/
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Red Alert 2 Archive
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http://tra2.cjb.net/
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Red Alert 2
Communications Central
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http://www.racom.homestead.com/
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DeeZire
Online
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http://www.deezire.net/
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Voxel
Creators |
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Creator Links |
Haydn
Sutton-"All models completely hand made using (more often
than not): Will's Original Editor But with quite a few using: Keon's
(formerly Will's then Plasmadroid's) VxlEditorII (v.1.4) Have to
give credit to DMZ's VxlUtil(not that I am any good with that) and
his excellent HVA editor." So he never used 3ds2vxl. |
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http://abscnc.sourceforge.net/haydn/index.html |
Lao Tze |
http://www.laotze.cjb.net/ |
VPR |
http://www.ts-ultimatewar.com/ |
Godwin-Never
used 3ds2vxl. Makes voxels for the RA2 mod Allies Revenge 2 and also
for general release. |
http://ar2.ra2source.com/ |
Strategic
Commander-used various versions of the Voxel Editor. Only used
3ds2vxl for his own personal voxels that he never released maybe
because he doesn't want everyone to think all his voxels are from
3ds2vxl. |
http://voxels.ra2mods.com
http://abscnc.sourceforge.net/haydn/index.html
http://www.tiberiansunfactory.com/ |
The
Omniscient Blade-“Tools used for
voxels: PSP v4.14, XCC mixer,
Will's vxleditor (first one), DMZ's vxlutil and HVAedit
Collaborators: "Strategic Commander" Did normals for
ecranoplane and scout trimaran voxels, "DMZ" did .hva for
the multisectioned hind, Westwood made original hind voxel that I
chopped up so it could animate.” |
Web
Site (for voxels and other TS/RA2 work): http://www.mysanctuary.demon.co.uk/
(also has a mirror page on http://www.eclipsemods.com/) |
Raminator-Head
voxel editor of the ra2 mod Blitzkrieg. He did not use 3ds2vxl. |
http://blitzkrieg.westwoodx.com |
Dood3-“It's
not up yet, though as I haven't time recently to do anything. I'll
do a quick one just now, just with my voxels.
I haven't made many voxels yet, but I'm open to any requests (if
they are doable).” |
https://www.angelfire.com/games3/ramods
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Psychosis-”Makes
voxels for the community and Real Combat. I do not use 3ds2vxl (all
made from scratch), autonormals suck, and I am webmaster of the
Voxel Warehouse, which has around 70 voxels up-“ |
http://voxels.ra2mods.com |
Exerface-Used
3ds2vxl and then a voxel editor to change the colours but not the
normals. He used other people’s free polygon models. |
http://myhome.hananet.net/~exerface/ |
Nighthawk-Uses
3ds2vxl and does not use a voxel editor. He voxelizes his own and
other people’s models. His own models are built in Lightwave. So
far none of his own models are original as they are built according
to blueprints from real life or from concept sketches from Yuri’s
Revenge. He colorizes other people’s models in Lightwave prior to
voxelization. He uses a program called 3d exploration to convert
between lightwave and 3ds file formats. |
http://www.extreme-soft.net/ |